Team Chemistry
1. Team players attitudes should make up basis of chemistry.
2. Head Coach should have a new attribute (and really for all staff), Respect. This is sort of the strength of the coach and should be based off of winning record and tenure and # of coaching championships and playoff appearances and all-star players coached. So a Greg Popovich can handle an Artest type player where as a Maurice Cheeks just doesnt have the pull.
If the coach has low respect, but the team has a good attitude, then his is in balance.
However if they team has a bad attitude it might be easier to fire a coach and higher one that commands respect.
3. Lame duck coaches. If the coach is in the final year of contract and did not get an extention, the team will be more likely to tune him out. This also means the game would need to allow extentions for staff.
4. Trade demands. Players making trade demands will effect team chemistry.
5. Teams with attitude problems can also try to find players with high leadership. They can be like Avery Johnsons last seasons and spend all day on the bench, but still help the chemistry. This can add value to some players who normally would drop off the map.
6. Clear-the-air meetings. If a player has been really been having a problem, then either the coach or GM or both can use their negotiate skill to try and win over the player. If successful, then the player gets a neutral attitude for 6 months to see if his primary grievance get addressed (losing team, PT, contract extention, etc) or perhaps they agree to trade him if he would be so kind as to play well and not disrupt the team while they hunt for a deal.
This type of meeting can only be done once per season per team.
Database Access
Would love to be able to do many types of stat crunching on the database itself if it could be uploaded.
There are several viewers that are free that can be used to look up many times of stat breakdown.
Patricia's Various Basketball Stuff.
This is an excellent source for information on the NBA collective bargaining agreement (CBA).
All posts I have made where I have said I dont know or am not sure about the precise NBA rules, this is the place to find out for sure.
Way down at the bottom there are links for the NBA CBA.
http://www.nationwide.net/~patricia/
Used that infomation to make workarounds to try and simulate many of the suggestions I have posted into Sim League One, but its a huge pain to manually track all this stuff.
Injuries
1. Would like to see league options to turn off all these suggestions to follow, individually.
2. Indeterminate injury lengths. No more "Out 53 days". More like "Out at least a month", "Out for the season", Out for 3 months" type messages. After half that time, get a team email saying the player is doing well or is not progressing or now needs surgery. And those messages would be like "Might be back a week early", "Is recovering on schedule", "Still troubled by injury, might need surgery".
3. May have career debilitating injuries. Such as Penny Hardaway, Grant Hill, and Jay Williams. And would also like to have it so that they may actually recover, as in the case of Grant Hill. Or they might be permanently limited like Penny. Or they might eventually after several years of not even being under contract be able to come back like we all hope Jay Williams might.
4. Diminished capacity after injured time off. Player wont perform at top level until he has had a good month, more or less, to get back into condition. Productivity suffers and may come back in a week, a month, or perhaps not until the next season after a summer off.
4. Nagging Injuries - Like in Total Pro, as players are coming back they can be pushed back into the starting lineup risking further injury or eased back in. Also players might get minor injuries and teams face risk of playing and re-injuring or resting the player or playing him off the bench. Or even spending a whole season limited to 25-30 minutes PT like the 1st year Z got back after repeated foot injuries.
Height and Weight Training
1. Many young draftees are still growing in height or are incorrectly reported before the draft. (Also some teams just plain falsely state height, such as the "7-foot" Hakeem Olajuwan). Would be nice to see some players get that.
2. Weight - Many players definitely gain weight over time and most post player draftees get on weight programs to get an "NBA Body". This can happen for quite a while into a players career.
3. Would be nice to have a weight training program you can put your bigs on that can add a random ammount of mass - between 5 and 25 lbs per year for a max of two years for bigs and 5 to 15 lbs per year for SFs and guards. The mass should add strength decrease speed for guards and SFs.
Multi-Edit Players
1. A screen where you can sort a type of player and edit all of them. When creating a roster I really would like to have this to compare players be able to set certain levels of abilities in a heirarchy.
For example, Jumping ability, I would like to list all SGs and SFs so I can compare who is realistic. This helps me assure the right players end up in the slam dunk contest and not some players the game just really didnt guess right on. And also to be able to set the elite and then set the others realitive to them. Same with Speed, Strength and especially Defensive stats.
2. Would also be nice to sort by positions, teams, etc.
3. Would be nice to also be edit to motivations and other players stats in that way for the same reasons.
Staff
1. Staff should be able to be fired.
2. Staff should be able to be promoted to fill vacancies both in the offseason and also in the event of firing.
3. Should be a pool of open staff players that can be hired mid-season.
4. Staff should have potential and get better with time, just like players.
5. Should have staff like in FBCB. GM, Head Coach, Assistant Coach, Scout.
6. Using scouts as suggested in many other posts on this thread. For scouting players, scouting out other teams favorite strategies, Scouting potential players you might want to trade for, scouting your own players to get a clearer idea of your weaknesses, scout potential FAs for recruiting in the offseason.
If I cant figure out why I keep loosing, it sucks to not be aware that your A- defense small forward has really low perimeter defense, but very high post D. Thats one reason 3pters are killing you. SURELY a team coach can see that about his players or at least a scout can point it out to him, he can see who is fast and who isnt, he can see who is a good post defender vs a good blocker, etc.
7. New attributes:
Respect - This is the coaches credibility and ability to motivate players. Used to offset bad team chemistry.
Negotiate - Used by GMs to recruit FAs, Used by Head Coaches OR GMs in clear-the-air meetings.
Locking Out Exhibition Games on League .Sav Files
I used to endlessly sim exhibition games until I found the right combo to defeat a team.
To avoid this in SLO, we did not release the save file, but that mean many features of FBB/STB couldnt be used.
Would be nice to just be able to toggle off the ability to run exhibition games.
Stats
1. Split stats for each player per year/team.
2. Ability to see teams stats from a given timeframe. After many trades, the team stats mean nothing because that team is no longer your team. So would be nice to see that. Helps to confirm you remedied problems that the team stats page brought to light.
3. Ability to sort per 48 in greater detail and from specific timeframes.
4. Fouls per game more prominent, team pages dont list it and it can be very important.